

“So the final product is both more compact but also supports a higher resolution.”

“So we’ve taken all the assets from our original game that were created in 3D but then converted to 2D for the PC game, and we’ve taken those original 3D assets and we’re using those in our custom Unity-based engine for iOS,” said Moulder. That led Her to the Unity game platform, which is a popular set of development tools that is capable of producing quality visuals on nearly every modern-day platform. At the same time, he wanted the development team to take full advantage of the high-definition screens like the iPad’s Retina display. Moulder felt that it didn’t make sense to ask casual gamers to download huge files on their tablet.
